AMD’s FidelityFX super resolution gets a lot of support

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It took a long time for AMD to release its FidelityFX Super Resolution (FSR). But now that its upgrade technology is well established in the hands of developers, AMD is taking the opportunity to proudly announce that there are now 71 supporting games already released or in development. AMD goes so far as to state that FSR has become “the most adopted software gaming technology in AMD history.”

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A list of current and upcoming FSR support games includes some major titles, such as Far Cry 6, F1 2021, Resident Evil Village, Horizon Zero Dawn, Godfall, Deathloop, and God of War. These are just a few of the titles on a rapidly growing list, and it’s certainly impressive considering FSR only released six months ago.

AMD’s FSR aims to achieve the same as Nvidia’s competing, but functionally different DLSS technology, which is to boost gaming images to a higher resolution. The main difference between the two is that while Nvidia uses an AI-based time scaling method, AMD’s FSR relies on non-AI spatial scaling. This makes the AMD solution easier to implement. There is also built-in support for Unity and Unreal Engine

FSR is also an open source technology, and is supported by some older cards, and even many Nvidia cards. In contrast, DLSS is limited to RTX cards only.

Our experience with FSR has been generally positive, with consistent performance and image quality indicating that FSR is a mature and stable technology, albeit not perfect. The latest DLSS 2.x titles are truly amazing, and in some cases can be virtually indistinguishable from native resolution. So, while DLSS has the advantage in image quality, FSR is a viable alternative that is easier for developers to implement while being less demanding on hardware.

AMD and Nvidia are clearly deeply committed to their scaling technology. We frequently receive PR emails from both companies touting support for new games. Remember, there will soon be a third player in the game of upscaling. Intel’s XeSS technology is also based on the increase in AI, which makes it more comparable to DLSS than to FSR. However, unlike DLSS, XeSS will run on select competing GPUs, which could make life difficult for both FSR and DLSS.

Is there room in the market for three different image upscaling technologies? Maybe AMD will develop its own AI-powered tech, but for now, if you have a game that supports FSR, give it a try. The results might surprise you!

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